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  • OS: Windows 7 or later
  • GFX: GeForce 460 or better
  • CPU: Intel i5 2.5 GHz or better
  • MEMORY: 4 GB or more

0.6 cycle summary

Release notes 0.6.4 (2016-12-25) (Public build)

  • Bug fixes
    • Cloud
      • "My uploads" category wasn't working properly for new users
    • Fraenir
      • Fixed issue where invisible collider near belly area caused weird behavior with dynamic tails (0000006)
    • Hair shader
      • Fixed issue where hair could get black spots if tessellation was used (0000010)
    • Wine skin
      • Fixed issue where local interactions weren't appearing properly (0000002)
    • Prop reset
      • Fixed issue where placed props would reset location to spawn location during reset (0000015)
      • Fixed issue where translation gizmo would rotate props after reset
    • Wolf
      • Fixed issue in POV mode where part of head was not being hidden properly

Release notes 0.6.3b (2016-12-10) (Patron patch build)

  • Improvements
    • Fur shader
      • Wetness now affects fur shader in a different manner
      • Examples
    • Performance
      • Bone nodes/anchors now use GPU instancing
        • (All nodes drawn in 1 draw call)
      • Fur shading
        • Reduced fur shader cost slightly
        • (Especially when several characters are on screen)
    • VR
      • Time dropdown in "Top" category now works in VR
      • It now works to like/dislike and star cloud interactions in VR
  • Changes
    • Wetness
      • Wetness is now used in snapshots
    • Dynamic penis wetness
  • Bug fixes
    • Ilinir hair
      • Hair now initializes after loading an interaction, so it doesn't fling around
    • Hair shader (Ilinir/Cat)
      • Fixed issue with hair looking weird in mirrors if tessellation was used
    • Horse's eyes
      • Fixed bug where horse's eyes would turn purple
    • VR
      • No more clipping purple things in environment in right eye
      • Glory wall and pillory are now being rendered properly
    • Glory wall
      • Fixed issue where wall had too many holes
    • Wolf
      • Anal pull now works again
      • Left eye brow no longer goes missing when attaching a character to him
    • Penises
      • Fixed issue where penis could go white, red or start switching between two states (as if radiating) if attached
    • Camera
      • You can now set pivot point on dicks
    • TXAA
      • Fixed issue where the shadow of a penis could be seen through the penetrated character
    • Multi threading
      • Fixed issue where spines could start glitching
        • (Especially (only?) with fur shading enabled)
    • See-through
      • Cat/Khana hair no longer showing outline in see-through if hidden
    • Fur shading
      • Fixed issue where outlines of two intersecting fur meshes could cause odd behaviour

Release notes 0.6.3 (2016-11-30) (Patron build)

  • New content
  • New features
    • VR
      • New menu
        • Press left & right mouse at the same time to bring it up
        • Example
      • Use VR reticle to get character specific options
    • See through
    • Wetness
    • Snapshots
      • Update current snapshot
        • (Only works when playing an interaction and having an active snapshot)
        • (Great when authoring interactions)
  • Improvements
    • Performance optimizations
      • Several optimizations on CPU and GPU improve framerates
        • (Especially when characters are present [compared to earlier builds for the same scenario])
      • When playing a scene, framerate doesn't drop as much as previously
        • (There used to be a big difference in performance between paused and play mode when characters were present)
    • Level-specific post processing filters
    • VR
      • Single pass stereo support
        • (Rendering performance improvement in VR for hardware that supports simultaneous multi-projection)
        • (We don't have pascal hardware so we're not 100% sure if it's working properly)
      • Integrated with SteamVR for better Vive support
      • Starting interface (adult content and alpha warning) now adapted for VR
      • Reticle now placed at scene depth
        • (Previously it was always located 5 meters from view, causing uncomfortable experience when looking at objects closer than 5 meters)
        • (No longer multiple depths at same location)
      • Heads now turn [somewhat] according to HMD in POV mode
    • Tessellation
      • Hair shader (Dragoness wig/Cat wig) now supports tessellation
    • Futa/Herm texture memory optimization
      • Dynamic textures are now compressed and cached
        • Smaller memory footprint
        • Faster rendering
        • (Takes slightly longer to load the first time a futa/herm skin is initialized, but after that it's faster to load)
  • Changes
    • Custom water shader
      • We couldn't find any water shader that supports single pass stereo, so we wrote our own
      • (It isn't quite as featured as other water shaders, but it is fast to render (1 draw call) and works with single pass stereo)
      • (We honestly think it looks pretty good. We're quite pleased with the result. :))
      • Examples
    • Select local interaction
      • Now uses paging
        • (Doesn't take as long to load since it only reads 12 items per page)
        • (This dialogue had to be adapted to work with VR since sliders were tricky to get working properly with projected cursor)
  • Bug fixes
    • Fur shading
      • Fixed issue where using expressions together with fur shading caused extreme slowdowns
    • Glory wall
      • Fixed issue where some holes always wrote to all carve buffers
    • Camera
      • Fixed camera pivot placement
        • (Middle click no longer placing pivot on the camera's own collider)
    • Lighting
    • Cloud
      • Fixed issue where using tags with no matching rows in database caused extremely slow response times
      • Fixed issue where using blacklisted tags with no match caused no rows to appear
    • POV
      • Head angle snapping wasn't quite working properly
    • Mirrors
      • AO no longer darkens mirrors in undesired fashion
    • Pose corruption
      • Fixed issue where Rotation Offset X/Y caused poses to become corrupt if multiple characters were using this in a hump chain together with parenting
  • Known issues
    • VR
      • On oculus hardware the HMD might go darkish if the standard interface is brought up (by pressing H)
        • For now, work around is to simply hide the standard interface
          • (It's hidden by default. Press H again if you accidentally brought it up.)
      • Mirrors
        • Mirrors don't quite work properly with VR perspective

Release notes 0.6.2b (2016-11-05) (Patron patch build)

  • New features
    • Stream detection
      • When stream is live, there will be a highlighted link in the menu taking you to it
  • Bug fixes
    • Parenting
      • Parenting + Rotation offsets + spine solver won't corrupt poses anymore when undoing/redoing or when playing/pausing
    • Herm/Futa Ilinir
      • Skin body slider now appears as expected
      • Poses now load properly
      • Body no longer turns black when going fullscreen or changing vsync
      • Anal pull has been added
      • Ass inflation issue fix
      • Penis and balls clipping mitigation
        • When penetrating (attached to) another character, collision against that character is disabled for the balls
        • For other circumstances collision is enabled (for example if being penetrated herself)
        • (We noticed there were circumstances where the balls couldn't fulfill all physical constraints and started to behave oddly. For example there was very little room for the balls if both penetrating while being penetrated)
        • You can now also rotate the balls if the initial orientation is undesired
          • (Note that it might require some rotation before it starts to "take", as you're not rotating the balls but rather the invisible physical cone which limits the allowed movement)
    • POV mode
      • Heads now turn in mirrors
    • Wolf
      • Face expression distortion fix

Release notes 0.6.2 (2016-10-30) (Patron build)

  • New content
  • New features
    • Boob gravity slider
      • Control how much gravity affects the boobs
        • Example
        • (Ilinir is so far the only once to have received this slider)
  • Improvements
    • Loading
      • Significantly reduced interaction load times
        • (Especially for scenes with a lot of characters)
    • Fraenir
      • Skinning around arm/pecs area has been tweaked to reduce volume loss with arm deformation
      • Skinning around balls has been tweaked (reduce ball volume loss with deformation)
      • Balls are now more swingy
      • Arms now have drivers for muscles
    • Ilinir
    • Expressions
    • Shoulder drivers
      • Shoulder motion curves have been tweaked to reduce offsetting the shoulders too far down
    • SSAO
      • SSAO now defaults to off in VR
        • (But there's an option to enable it there too)
        • We noticed SSAO kills VR performance, so we're defaulting it to off in VR from now on
    • (Orifices)
      • (Multi bone influence support)
        • (Paving the way for oral?)
        • (This is mostly a parenthesis since it doesn't really affect how anything is perceived right now, just the way it works technically behind the scenes)
  • Bug fixes
    • Parenting
      • Playing and pausing won't corrupt anchors parented to hips
      • Anchors parented to shoulders won't be corrupted when undoing/redoing
    • Fraenir
      • Has now support for anal pull feature
    • Ilinir
      • Ass anchors now properly follow jiggle
    • Fox fur is no longer splotchy
    • Yiff cloud
      • Favorites
        • Fixed issue where favorites were read from cloud folder rather than favorites folder

Release notes 0.6.1 (2016-09-27) (Patron build)

  • New content
  • New features
    • Vaginal dripping
      • All female characters now have rudimentary dripping behavior
      • You need to enable it in the "Vaginal dripping" category if you want to use it
      • Examples (NOTE! Recordings from development)
    • Remade cloud integration
      • We've migrated everything from Google Datastore to Google Cloud SQL, which brings significant improvements
        • Performance is far, far better
        • You can make more precise queries using custom date filters ("top" category)
      • Redesigned interface
        • Each sorting is now using its own category
        • There is no limit to how many rows there can be in a result
          • (Before, there was a limit of 260 rows for Hot and Top sortings due to technical limitations)
        • Local interactions
          • Press the Star icon to favorite cloud interactions
            • These interactions are saved locally, so you can access them offline
            • You can filter these locally saved interactions as you would with any cloud query
              • Simply type in your tags and press search to filter them, no internet connection required
            • Access them from the "Starred" tab in the interaction browser
        • Example
    • Spine-belly drivers
  • Improvements
    • Humping
    • Shoulder drivers
      • Performance increase
        • You should see a slight performance increase [compared to having shoulder drivers activated in previous builds], especially when there are several characters on screen
        • (We're basically cheating by using the previous frame's data, so we can skip a second IK pass)
      • These are now always on (option to disable them has been removed)
    • Focus selection (F)
      • Will now use the current distance as focus distance when focusing
    • Yiffalicious shader
      • We've reworked the Yiffalicious shader to better match up with Unity standard shader
        • This means any program interfacing with Unity (like Substance) will look the same during authoring as in the app (better for us)
      • Weird shadows that would appear at grazing angles are now being mitigated by the shader
    • Translucency shader
      • Slight performance increase
    • Slightly faster load times
      • (Especially for scenes with many characters)
    • Character looking
      • Characters will now prefer to look at partners rather than at non participating characters
    • Memory optimizations
      • Baked data is now shared among multiple instances of the same character
      • Possibly influences faster loading times too (due to not having to reload the same baked data each time the same character is instanced)
      • (Universal baking)
  • Bug fixes
    • Head limit
      • Interacting with head limit slider won't corrupt head movement anymore
    • Pose corruption
      • Playing and pausing/Undoing and redoing won't corrupt poses anymore where parenting is used
    • Spine corruption
      • Spine won't be corrupted when clicking penetrator's hip
    • Dragoness
      • Wrist drivers are now active
    • Cat now has ass anchors
    • Spelling error category "Humpping" -> "Humping"
    • Saving
      • Disallow unsupported characters being put into the filename
    • Cat
    • Translucency
      • Fixed issue where normal map wouldn't smooth out when using inflation + translucency
      • Fixed issue where normal map wouldn't update when switching between translucency and normal shader when inflation was used

Release notes 0.6.0b (2016-08-13) (Patron build)

  • New features
    • Rotation gizmo
      • You can now launch the rotation gizmo in snapping mode by pressing Shift + E
  • Improvements
    • Force model
      • Penetratees can now use force too (Force category + Thrusting: Control = 0)
        • Works with resistance too
        • As this greatly changes how the sliders are interpreted, any interaction made prior to this release will be translated into this new force system upon load.
        • (Force sliders will be set to 0 for snapshots where control is less than 0.5, thus mimicking old behavior.)
    • POV
      • Camera now snaps to closest 90 degree angle (roll-axis) to avoid uncomfortable tilting
      • Looking left and right now works consistently across all poses
        • (Previously, looking left/right would mess up when lying on side. Basically it would only work as expected if standing upright.)
    • Dragoness
    • Male balls
      • Balls should animate slightly smoother now
  • Bug fixes
    • Parenting + Loading
      • Fixed issue which broke interactions during load if anchors had been parented to knee/elbow anchors
      • Mirrors from pre 0.6.0 interactions now load properly
    • Dragoness
      • Tits are now parentable
      • Ass cheeks now have anchors
      • Wings now save and load properly
        • (You will need to resave your interactions)
        • (Tip: right click your cloud interactions to upload new versions of them)
      • Dragoness now has support for shoulders drivers
      • Fixed texture issue near wing/shoulder area in purple skin
    • Editing
      • Fixed issue with chest anchor not being moveable if rotation tool was used for another anchor
      • Fixed issue with being unable to switch tool space (local/global) when selecting an anchor using an unsupported tool
      • Fixed issue with rotation tool disappearing on interaction if move tool was used for another anchor
      • Mirroring leg spacers is now recorded in the undo/redo history
      • Fixed mirroring
      • Deleting a character with an anchor parented to it won't cause the anchor to be displaced
      • Parenting a character joint to a prop or to a knee/elbow and then deleting that item won't cause the app to stop working
    • X BDSM Prop
      • Doesn't cause app to stop functioning anymore when using parenting
      • (This prop has been reworked to better support parenting. Since each handle needs to be able to parent individually, the left side cannot just mirror the right side continuously. Instead, use the mirror tool.)
    • Tessellation
      • Fixed issue with tessellation not updating properly when changing its setting
        • (Tessellation basically wasn't perceivable at all for new users due to a setting read/write error)
        • (Tessellation shader was technically used, but the mesh was unaffected)
    • Fantasy level
      • Fixed windows Z-fighting
      • Fixed gap near house roofs
      • Fixed weird house shininess
  • Changes
    • Snapshots
      • Snapshots can now have up to 11 characters in their name (+1 from previously)
      • Playing next or previous snapshot using arrow keys or mouse thumb buttons will now always play the snapshot above/below rather than the transition into snapshot
        • (We figured it was annoying not being able to pass over "loops")
    • Sound mode simplification
      • Removed redundant modes
        • (Several modes could be achieved simply by dragging chance sliders to 0)
        • (Chance sliders were added later in development, so several sound modes were just residue from the past)
      • Removed modes where slap was inconsistent
        • (We experienced that inconsistent slapping was annoying, so this is no longer possible to configure)
    • Thrusting
      • Push/pull influence now defaults to 0
        • (We figured it's something you want to add to your scene rather than something that should be default)
  • Other
    • Upgraded to Unity 5.4.0p1
      • This release should fix tessellation causing the display driver to crash on Radeon/AMD hardware

Release notes 0.6.0 (2016-08-06) (Patron build)

  • New character
  • New environment
  • New props
    • BDSM
      • Glory wall
        • Configurable general-purpose glory wall
        • Examples
        • Comes in 4 variations
          • 1 small hole
          • 1 large hole
          • 1 large hole, 2 small holes
          • 1 large hole, 4 small holes
        • All these holes can be configured to desired size
      • Leg spacer
        • NOTE! In order to use mirroring with the leg spacer, you need to parent one of its shackles to something.
      • Pillory
      • X
      • Generic shackle
      • Generic bench
  • New features
    • Completely new force model
      • Instead of applying force according to thrusting curve tangent, force is applied when penis reaches anal/vaginal depth threshold (see vaginal & anal depth below)
      • Example
    • Vaginal & Anal depth
    • Penetratee leaning
    • New spine solver
      • Slider 1 - Spine: Retain posture
      • Slider 2 - Spine: Force orientation
        • How much to force the spine to aim at locked spine anchor (in world space)
        • For example, very useful when used together with pillory
    • Translucency shader
      • Translucent shader approximating subsurface scattering
      • Optional - activated in the graphics settings
      • Examples
      • Limitations
        • Due to Unity's shadow mapping implementation, there are some limitations
        • We offer three choices:
          • Receive shadows, but don't cast
          • Cast shadows, but don't receive (on translucent side)
          • Cast and receive shadows, but with shadow artifacts
    • VR
      • We now support OpenVR (and Vive with it)
      • VIVE USERS! NOTE!
        • You need to use quick calibration to recenter camera
        • (Unity Engine recenter invocation, implemented in Yiffalicious by pressing F8, doesn't seem to affect Vive)
    • Snapshots
      • You can now use Arrow keys or Mouse thumb buttons to play next/previous snapshot
        • Usage
          • Use RightArrow / DownArrow / Mouse3 to play next
          • Use LeftArrow / UpArrow / Mouse4 to play previous
        • If transition into is defined, then that will be used as target snapshot
          • Otherwise, the snapshot lying below/above is used
    • Props
      • We have abstracted the parenting behavior and thus now its possible to parent props to other anchors (and the other way around)
      • This also paves the way for custom look targets that we'll implement sometime in the 0.6 cycle
    • You can now take high resolution screenshots by pressing F9
  • Improvements
    • Better behavior for attached characters
    • Better dick spline
      • New method to align dick to spline makes it target orifices more accurately
      • Spline behavior is now consistent among all characters
        • (Previously each character's spline was set up individually, causing minor differences in how they behaved)
    • Better penis deformation
      • New calculation method makes it impossible for penis to twist
        • Fully automatic - no manual help required
        • Advanced: Auto pole setting has been removed (obsolete)
    • Editing
      • Parenting
        • Parenting to pole targets (knees, elbows) now parents to bone rather than anchor point
        • It's now possible to parent hands to spine anchors
      • Mirroring
        • Mirroring now occurs according to closest common parent (rather than hip)
    • Anchors
      • Anchors now fade with distance
      • If an anchor only supports a certain tool, then it is automatically activated when anchor is selected
    • Added more options to target framerate setting
  • Added sliders summary
    • Thrusting: Push beyond - How much farther to thrust into the other character beyond depth.
    • Thrusting: Push threshold - At what time pushing starts to "take" (1 = at full depth, 0.5 at half depth, 0 = always).
    • Thrusting: Push smoothing - How much to smooth out initial push before threshold is reached.
    • Thrusting: Base resistance - How much force friction to always be present.
    • Thrusting: Mate hump - How much mate should lean during penetration.
    • Thrusting: Mate hump dir - In what direction the mate should lean (forward to back or back to forward)
    • Thrusting: Leaning driver - Disable or enable the driver for leaning.
    • Humping: Max distance - How far penetratee is allowed to be pushed.
      • For example, useful to prevent penetratee going through pillory
    • Spine: Retain posture - How much to try and retain the spine's orientation when it's affected by leaning.
    • Spine: Force orientation - How much to force the spine to aim at the locked spine anchor. Useful for pillories.
    • Looking: Head limit - Limit how much the head is allowed to turn.
  • Removed sliders summary
    • Force: Force threshold (Thrusting: Push threshold replaces)
    • Thrusting: Leaning usage (Always uses time)
    • Advanced: Auto pole (Obsolete)
    • Secondary action: Chest weight
    • Secondary action: Chest delay
  • Moved sliders
    • Thrusting: Resistance in -> Force: Resistance in
    • Thrusting: Resistance out -> Force: Resistance out
  • Other
  • Changes
    • VR
      • Middle-clicking (set camera pivot point) now uses the center of the viewing angle to project point rather than mouse position (when in VR)
    • Camera
      • WASD mode Q and E now uses the camera's orientation rather than world
  • Bug fixes
    • Mirrors
      • Now work properly with screen space effects
      • Using undo/redo with mirrors now properly updates scale if scale was changed
    • Canceling parenting no longer opens ESC menu
    • Error message that appears when loading an interaction built with a newer version won't cause progress bar to retain permanently anymore
    • Local browser
      • Fixed issue with scroll area starting in the middle rather than at top
    • Sliders
      • Fixed bug where options menu was still available for disabled sliders
    • Double penetration
      • Fixed issue with thruster syncing not occuring when two characters were attached to the same one, but in different orifices
  • Known issues
    • VR
      • Clicking anchors does not work properly when in VR
    • Lighting
      • Unity messed up lighting again, so dynamic objects don't receive ambient lighting anymore
      • (A bug report with reproducible has been submitted and confirmed)