RELEASE NOTES - 2024-03-12

New features

  • You can now double click scene objects in the outliner to move the view to them.

Improvements

  • Timeline events can now be time snapped (just like keyframes) by holding down Ctrl while dragging.
  • Time handle can now be time snapped by holding down Ctrl while dragging.

Changes

  • Pasting object properties no longer clears clipboard.

Bug fixes

  • Fixed an issue where SDF world colliders would stop working when creating a new scene.
  • Fixed an issue where alley map would reload when switching scenes, even if they both used the same map.
  • Fixed an issue where SDF boxes would get included in character mesh export.
  • Fixed an issue where copy-pasting physical chain data wouldn't update properties panel.
  • Fixed an issue where character editor would stop functioning when using the inert curve for physical parts to eliminate all physical bodies in the chain.
  • Fixed an issue where MouthPointIK influence would not work if mouth point was attached to character.
  • Fixed an issue where MouthPointIK would still have influence even at influence 0.
  • Fixed an issue where culling mode wouldn't be respected when using hair shader.
  • Fixed an issue where mirroring nodes wouldn't update the node parent properly in some circumstances.
  • Fixed an issue where alley map wouldn't load when updating screenshots, unless it had already been loaded.
    • (NOTE! Will require re-making the screenshot.)
  • Fixed an issue where Mouth Point IK would keep looking constraint disabled even at influence 0.
  • Fixed an issue where returning a character to pool while other characters' nodes were connected to them would cause app state corruption.
  • Fixed an issue where normal occlusion layers wouldn't affect textures around chest area when flatchested.
  • Fixed an issue where eyelashes wouldn't load properly in interactions for some characters.
  • Fixed an issue where loaded characters would retain properties from other scenes when placed in a new scene.
  • Fixed an issue where TimelineEvents could get erroneously fired when switching steps.
  • Fixed an issue where timeline time text could be displayed incorrectly for certain values of time.